EKA+ wrote:
> Sorry for the POO notation.. i'm french and in french we write POO and not
> OOP ^_^
Thanks. I was just curious to know if I was missing something.
It occurred to me (and apparently to others) that my question could have
scatological connotations. That was not my intention (though
I think, in the end, we are all poo developers
- A
- Original Message -
From: "Muzak" <[EMAIL PROTECTED]>
To: flashcoders@chattyfig.figleaf.com
Sent: Sunday, September 2, 2007 11:17:16 PM (GMT+0100) Europe/Berlin
Subject: Re: [Flashcoders] AS3 Events, Delegates and pa
> I must have been asleep at the switch, though. What is a POO developer?
Someone who knows OOP backwards ;-)
regards,
Muzak
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Hello :)
Little error in my previous message :
The event model concept it's not very "easy" for a newbee OOP developper.
For me with flash (AS1, AS2..) we can develop application with "old school"
coding or with advanced OOP concept. In AS3 the event model and other native
tools use more OOP con
What is a POO developer?
POOP (Professional Object-oriented Programmer) ?
:-D j/k ( hey, it's Sunday! )
--
Anggie Bratadinata
www.masputih.com
I N D O N E S I A
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A backward OOP-developer? (sometimes also called a 'pooh'-developer) :)
Willem
Op 2-sep-2007, om 18:46 heeft Kerry Thompson het volgende geschreven:
EKA+ wrote:
The event model concept it's not very for a newbee POO
developper
I understand your point, and agree.
I must have been asleep at
EKA+ wrote:
> The event model concept it's not very for a newbee POO
> developper
I understand your point, and agree.
I must have been asleep at the switch, though. What is a POO developer?
Cordially,
Kerry Thompson
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Hello :)
for me it's exist three developpers :
1 - the beginners ... all informations it's important for it.
2 - The AS1/AS2 developper who read the list to understand the AS3 and not
develop with AS3 for the moment... All discussion over all difference with
the AS2 can be important.
3 - The de
On 9/1/07, Muzak <[EMAIL PROTECTED]> wrote:
> I don't see why this is a "problem" as it's properly documented:
>
> http://livedocs.adobe.com/flash/9.0/main/0138.html
I wasn't saying it was a problem, just that a developer should be aware of it.
--
Mike Keesey
rator.
>
>
>
> regards,
> Muzak
>
> - Original Message -
> From: "eka" <[EMAIL PROTECTED]>
> To:
> Sent: Saturday, September 01, 2007 8:54 AM
> Subject: Re: [Flashcoders] AS3 Events, Delegates and passing parameters
>
>
> > Hello :)
>
type property and any new properties in the clone. Typically,
you define the clone() method to return an event
instance created with the new operator.
regards,
Muzak
- Original Message -
From: "eka" <[EMAIL PROTECTED]>
To:
Sent: Saturday, September 01, 2007 8:54 AM
Subject
Hello :)
The events are cloned the second time in the dispatchEvent method.
My article about this problem in french :
http://www.ekameleon.net/blog/index.php?2007/08/25/75--as3-event-class-and-the-clone-method
EKA+ :)
2007/9/1, T. Michael Keesey <[EMAIL PROTECTED]>:
>
> On 8/31/07, Mark Carolin
On 8/31/07, Mark Carolin <[EMAIL PROTECTED]> wrote:
> I believe you could pass a custom Event with all the properties you want.
Yes, but one word of warning about extending Event: be sure you
override Event.clone() so that it returns an instance of your class!
(Events are cloned when they are disp
t;
> - Original Message -
> From: "Matthias Dittgen" <[EMAIL PROTECTED]>
> To:
> Sent: Saturday, August 25, 2007 6:01 PM
> Subject: Re: [Flashcoders] AS3 Events, Delegates and passing parameters
>
>
> > Hi Dimitrios,
> >
> > I stumbled
t; From: "Muzak" <[EMAIL PROTECTED]>
> To:
> Sent: Saturday, August 25, 2007 1:56 AM
> Subject: Re: [Flashcoders] AS3 Events, Delegates and passing parameters
>
>
> > Create a custom class, extending Loader, that has an .id property.
> >
> > regards,
;Muzak" <[EMAIL PROTECTED]>
To:
Sent: Saturday, August 25, 2007 1:56 AM
Subject: Re: [Flashcoders] AS3 Events, Delegates and passing parameters
Create a custom class, extending Loader, that has an .id property.
regards,
Muzak
- Original Message -
From: "Dimitrios Be
ders] AS3 Events, Delegates and passing parameters
> Hi Dimitrios,
>
> I stumbled over the same questions only some hours ago, and after
> spending a lot of time searching the web, mailinglists and forums I
> finally found the new Delegate class from Ian Thomas here:
> http://wildwin
Hi Dimitrios,
I stumbled over the same questions only some hours ago, and after
spending a lot of time searching the web, mailinglists and forums I
finally found the new Delegate class from Ian Thomas here:
http://wildwinter.blogspot.com/2007/04/come-back-delegate-all-is-forgiven.html
@Ian, when r
On Aug 24, 2007, at 3:42 PM, Dimitrios Bendilas wrote:
Now for my new framework, I want to use the new extended event
model of AS3, with addEventListener
and subclassed Event objects. The problem is that I cannot find a
solution that does not uses a Delegate object.
I know that in AS3 callba
Create a custom class, extending Loader, that has an .id property.
regards,
Muzak
- Original Message -
From: "Dimitrios Bendilas" <[EMAIL PROTECTED]>
To:
Sent: Friday, August 24, 2007 9:42 PM
Subject: [Flashcoders] AS3 Events, Delegates and passing parameters
> He
Hello everyone,
I am just starting working with AS3 after many years working with AS1 and
AS2.
I am trying to rebuild a Game/App development framework I had built in AS2
into AS3
and I want to make sure I get it right from scratch.
All these years I had been working with Delegates and speci
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