Re: [Flashcoders] Cellrenderer confirmation

2006-01-25 Thread JesterXL
D]> To: Sent: Wednesday, January 25, 2006 3:08 PM Subject: Re: [Flashcoders] Cellrenderer confirmation Thanks Jesse. What do you mean by make the events bubble? I know I can do listOwner.dispatchEvent - it's what I'm doing now - but is there a better way than accessing the listOwner?

Re: [Flashcoders] Cellrenderer confirmation

2006-01-25 Thread Derek Vadneau
hat works and avoids the multiple calls to setValue. Do you see any issues with that? Derek Vadneau - Original Message - From: "JesterXL" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Wednesday, January 25, 2006 2:15 PM Subject: Re: [Flashcod

RE: [Flashcoders] Cellrenderer confirmation

2006-01-25 Thread Stacey Mulcahy
] Cellrenderer confirmation Hi all, I just want to verify a few things in case I've thought about this incorrectly. I've built three cellrenderer classes for a datagrid. I've got everything working but I'm trying to optimize the classes so things don't get cycled when t

Re: [Flashcoders] Cellrenderer confirmation

2006-01-25 Thread JesterXL
- Original Message - From: "Derek Vadneau" <[EMAIL PROTECTED]> To: Sent: Wednesday, January 25, 2006 2:08 PM Subject: [Flashcoders] Cellrenderer confirmation Hi all, I just want to verify a few things in case I've thought about this incorrectly. I've built

[Flashcoders] Cellrenderer confirmation

2006-01-25 Thread Derek Vadneau
Hi all, I just want to verify a few things in case I've thought about this incorrectly. I've built three cellrenderer classes for a datagrid. I've got everything working but I'm trying to optimize the classes so things don't get cycled when they don't need to be. Am I correct in assuming tha