D]>
To:
Sent: Wednesday, January 25, 2006 3:08 PM
Subject: Re: [Flashcoders] Cellrenderer confirmation
Thanks Jesse.
What do you mean by make the events bubble? I know I can do
listOwner.dispatchEvent - it's what I'm doing now - but is there a better
way than accessing the listOwner?
hat
works and avoids the multiple calls to setValue.
Do you see any issues with that?
Derek Vadneau
- Original Message -
From: "JesterXL" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Wednesday, January 25, 2006 2:15 PM
Subject: Re: [Flashcod
] Cellrenderer confirmation
Hi all,
I just want to verify a few things in case I've thought about this
incorrectly.
I've built three cellrenderer classes for a datagrid. I've got everything
working but I'm trying to optimize the classes so things don't get cycled
when t
- Original Message -
From: "Derek Vadneau" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, January 25, 2006 2:08 PM
Subject: [Flashcoders] Cellrenderer confirmation
Hi all,
I just want to verify a few things in case I've thought about this
incorrectly.
I've built
Hi all,
I just want to verify a few things in case I've thought about this
incorrectly.
I've built three cellrenderer classes for a datagrid. I've got everything
working but I'm trying to optimize the classes so things don't get cycled
when they don't need to be.
Am I correct in assuming tha
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