passing the target into the constructor.
martin.
Chris Kennon wrote:
Hi,
I attempting to create a mc, then attach a textField via composition,
instead of extending the movieClip class. Could someone point out what
I missed?
--
Martin Wood
http://relivethefuture.com/choronzon
Hi,
Thanks for the prompt response. When I create the Hello object on the
AS timeline, nothing is rendered to screen.
[CODE]
import com.bushidodeep.*;
var myHello:Hello = new Hello();
[/CODE]
[CODE]
/**
A Simple hello class
that assigns a custom
message to a text field
based upon time of
public function Hello(target:MovieClip) {
container_mc = target.createEmptyMovieClip
(messageDisplay, 1);
displayGreeting();
}
Hi,
Thanks for the prompt response. When I create the Hello object on the
AS timeline, nothing is rendered to screen.
[CODE]
import
nah actually should be
[CODE]
var myHelloClip:MovieClip = createEmptyMovieClip(hello_mc, 1);
import com.bushidodeep.*;
var myHello:Hello = new Hello(myHelloClip);
[/CODE]
[CODE]
/**
A Simple hello class
that assigns a custom
message to a text field
based upon time of day.
**/
class
Have I missed something in the displayGreeting(); method or creating
the timeline object? Nothing appears on stage. Would you like to view
the files?
Respectfully,
Chris
On Jan 11, 2006, at 5:47 PM, Andy Johnston wrote:
public function Hello(target:MovieClip) {
container_mc
Hi,
This worked on the FLA timeline test is displayed in the textField,
but shouldn't this functionality be in the class?
Respectfully,
Chris
On Jan 11, 2006, at 5:56 PM, Andy Johnston wrote:
nah actually should be
[CODE]
var myHelloClip:MovieClip = createEmptyMovieClip(hello_mc, 1);
if you want the class to actually do the creating of the clip you should:
[CODE]
import com.bushidodeep.*;
var myHello:Hello = new Hello(this);
[/CODE]
[CODE]
/**
A Simple hello class
that assigns a custom
message to a text field
based upon time of day.
**/
class com.bushidodeep.Hello {
Perfect..
Thanks so much!
On Jan 11, 2006, at 6:25 PM, Andy Johnston wrote:
import com.bushidodeep.*;
var myHello:Hello = new Hello(this);
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