Maybe that's the case... I'll try to find out via other technologies
such as JS or C.
I'll post whatever I find here.
Cheers,
Juan
On 4/4/07, Andy Herrman [EMAIL PROTECTED] wrote:
Is it possible the clocks on the PocketPC architecture just don't have
that much precision? If that were the
Hi there,
I'm building a simple benchmark application and I'm using the
getTime() method of the Date object to calculate the time elapsed. No
problems so far in the PC, but when I test it in the PDA (Pocket PC 7
player) I'm finding that the last 3 digits are ALWAYS 000.
It seems pretty obvious
I don't have any suggestions regarding the less accurate timing mechanism on
the PDA, but I'd suggest this: Instead of timing how long it takes to do
something - maybe you can do something x times in say 10 seconds. So instead
of the speed via time, you get the speed via number of loop
Yep, that might be another way of doing it, but i'd like to know why,
apparently, the PocketPC player doesn't do what's supposed to do as
described in the docs.
Unless I am doing something wrong, I think this is a bug that should
be fixed. While doing so the docs should be updated to warn
4 matches
Mail list logo