Re: [Flashcoders] DisplacementMap -> Mode 7 (perspective distortion)

2007-03-10 Thread Newsdee
I would prefer to use actual Mode7... it's more suited for parallax. With some work, you can adapt the following mode7 engine to your needs: http://www.gotoandplay.it/_articles/2005/10/mode7.php (source FLA provided on the page). Regards, Newsdee. On 3/10/07, Latcho <[EMAIL PROTECTED]> wrote:

Re: [Flashcoders] DisplacementMap -> Mode 7 (perspective distortion)

2007-03-10 Thread Latcho
/ / http://sandy.media-box.net/blog/distortimage-20-the-fastest-way-to-freely-distort-image-with-flash-in-actionsc

Re: [Flashcoders] DisplacementMap -> Mode 7 (perspective distortion)

2007-03-09 Thread Henry Cooke
Thanks Hans, that's some really useful info on DisplacementMap - I always find it tricky getting my head around it ;) Agreed that if I was doing this *properly*, Papervision would be the way to go, but I'm doing a simple 2-and-a-bit-d side-scrolling game with a bit of parallax, it seems that Pape

Re: [Flashcoders] DisplacementMap -> Mode 7 (perspective distortion)

2007-03-09 Thread Hans Wichman
Hi, I posted some info on my blog about using photoshop/3d software to get the effect you want. I don't know if displacement maps are the way to go though, seems papervision3d might be of more help to you. Anywayz for more info on getting specific displacements, you can take a look here: http://ob

[Flashcoders] DisplacementMap -> Mode 7 (perspective distortion)

2007-03-09 Thread Henry Cooke
'lo all Apologies if this is an old topic, but I can't find anything in the Flashcoders archives, and Google just throws up some gnomic "it's possible" blog comments without any actual hints on *how* it's possible... I'm attempting to perspective distort a bitmap to use as a floor in a parallax