Re: [Flashcoders] FlashDevelop code-injection and Vizzy Flash Tracer

2010-01-13 Thread Andrew Sinning
I think that getting a swf running in the browser to connect to FlashDevelop requires some extra sandbox permissions voodoo. I solved the problem by putting a function in my source fla that gets compiled in the IDE into the input swf file: function traceOut(str:String) { trace(str); } The

[Flashcoders] FlashDevelop code-injection and Vizzy Flash Tracer

2010-01-13 Thread Andrew Sinning
I'm using AS2. Does anybody know how to get FlashDevelop to compile a swf that will trace out to Vizzy Flash Tracer? I had to set the compile option "Use MX classes" to true in order to get my classes to compile, so maybe this is preventing the MX mode to work. I'm able to get it to trace ou

Re: [Flashcoders] FlashDevelop code injection

2010-01-13 Thread Andrew Sinning
That seems to compile, but what does it actually do? It says that using this will cause all the classes from the -mx name space to be omitted from the swf. How would I get those classes into the swf? Juan Pablo Califano wrote: I asume you're using MTASC. There was a flag (I never used it) to

Re: [Flashcoders] FlashDevelop code injection

2010-01-13 Thread Juan Pablo Califano
I asume you're using MTASC. There was a flag (I never used it) to workaround this problem, I think. Checkout the -mx option: http://www.mtasc.org/ Hope it helps. Cheers Juan Pablo Califano 2010/1/13 Andrew Sinning > I started looking into using FlashDevelop's code injection tonight. I'm > us

[Flashcoders] FlashDevelop code injection

2010-01-12 Thread Andrew Sinning
I started looking into using FlashDevelop's code injection tonight. I'm using AS2. I don't think trying to use this is going to be very practical, as the compiler is rather strict in ways that the Flash IDE isn't. In fact, it's so strict that it won't even compile some of the MX classes! I