Hi,
Try to build it on AIR. You would work with just one application which
connect two screens via NativeWindow class. It opens two fullscreens
simultaneously and you don't have to use localConnection.
Tamara
On Thu, Feb 19, 2009 at 4:33 PM, Merrill, Jason <
jason.merr...@bankofamerica.com> w
>> Stop the email please thank you
What I think are funny about these posts are when the person replies
without changing the subject line, so you can see what message finally
pushed them over the top.
Another funny thing is, you wonder what they thought they were signing
up for when they subscrib
Hi,
Have you tried with just the SWF versions of your apps?
Hi, I tried this with 2 normal SWF's this morning on my Windows XP
dual monitor setup and I can get both Flash apps to go full screen.
One starts fullscreen anyway with fscommand, the other I can use
CTRL+F to go fullscr
Bernice - visit
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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On Wed, Feb 18, 2009 at 9:07 PM, bernice guerrero wrote:
> Stop the email please thank you
>
> On Feb 18, 2009 10:04 PM, "Randy Tinfow" wrote:
>
> Doing a project which has two fullscreen pro
Doing a project which has two fullscreen projectors:
On monitor #1 is a touchscreen menu.
On monitor #2 is a content container.
These two projectors communicate using the LocalConnection class. Works great.
So I drag executable #2 to monitor #2, doubleclick and it starts fullscreen.
The I dou
Stop the email please thank you
On Feb 18, 2009 10:04 PM, "Randy Tinfow" wrote:
Doing a project which has two fullscreen projectors:
On monitor #1 is a touchscreen menu.
On monitor #2 is a content container.
These two projectors communicate using the LocalConnection class. Works
great.
So I d
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