Aha, that makes sense. But counterintuitive though, isn't it?
Alias
On 20 July 2010 17:02, Henrik Andersson wrote:
> The BitmapData class requires two arguments, width and height. I am not sure
> on this, but I think that their values are ignored for bitmap symbols. But
> you still need to pass
The BitmapData class requires two arguments, width and height. I am not
sure on this, but I think that their values are ignored for bitmap
symbols. But you still need to pass the arguments.
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Hi guys!
It's along time since I've been on here, I hope there's someone still
listening...
Anyway, this is frustrating.
I have some bitmap assets in a .fla file, and I want to add them to the stage.
Simplest thing ever, right? Seemingly not...
There are so many different ways to do this, and
Hi guys!
It's along time since I've been on here, I hope there's someone still
listening...
Anyway, this is frustrating.
I have some bitmap assets in a .fla file, and I want to add them to the stage.
Simplest thing ever, right? Seemingly not...
There are so many different ways to do this, and
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