) to vote for it.
>
> - Original Message - From: "Juan Pablo Califano" <
> califa010.flashcod...@gmail.com>
> To: "Flash Coders List"
> Sent: Saturday, August 08, 2009 8:35 PM
> Subject: Re: [Flashcoders] Interface for displayObjects
>
What makes things move forward is voting.
Ask people (like on this list or FlexCoders) to vote for it.
- Original Message -
From: "Juan Pablo Califano"
To: "Flash Coders List"
Sent: Saturday, August 08, 2009 8:35 PM
Subject: Re: [Flashcoders] Interface for displa
no" <
> califa010.flashcod...@gmail.com>
> To: "Flash Coders List"
> Sent: Saturday, August 08, 2009 7:39 PM
> Subject: Re: [Flashcoders] Interface for displayObjects
>
>
> Hi,
>>
>> I've had the same problem and couldn't find a real solution
Message -
From: "Juan Pablo Califano"
To: "Flash Coders List"
Sent: Saturday, August 08, 2009 7:39 PM
Subject: Re: [Flashcoders] Interface for displayObjects
Hi,
I've had the same problem and couldn't find a real solution.
The simplest thing to do, for me, was ju
Hi,
I've had the same problem and couldn't find a real solution.
The simplest thing to do, for me, was just using the as operator:
var obj:ISomeInterface = new ConcreteObject();
container.addChild(obj as DisplayObject);
I like that it doesn't require an extra variable and it doesn't clutter yo
Hi,
when you declare them like this:
var myObj1:MyInterface
addChild (myObj1) wont work
if you do
var myObj1:Sprite = ...
addChild (myObj1)
it probably will.
The thing is that you essentially provide two different interfaces for your
object. By extending Sprite you satisfy the DisplayObject req
Hi!
I have a tiny little problem with the following:
I have two classes that should have the same dataType in order to use them
in a third class. So I created an Interface that both of them implement.
The two classes extend Sprite because they have a visual representation.
However, when I try to
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