I've not had time to try it that way yet. I didn't have time to
experiment.
-b
On Dec 7, 2006, at 8:13 PM, Bill Napier wrote:
That's weird. I'll be doing this soon too. So, this won't work?
//1
//2
fscommand("fullscreen","false");
//3
fscommand("fullscreen","true");
It would be worth it, to
That's weird. I'll be doing this soon too. So, this won't work?
//1
//2
fscommand("fullscreen","false");
//3
fscommand("fullscreen","true");
It would be worth it, to elimate the flicker.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription
Found a work around in a Google Flash Group.
Basically, you make the fullscreen call in frame one, then turn it
off in frame 2, and call it again in frame 3. It flickers when
launched, but it works.
http://groups.google.com/group/macromedia.flash/browse_thread/thread/
beb8c01c67e0501a/4589
I'm using a projector not Flash Player. A projector is a stand-alone
application that has the player embedded.
On Dec 7, 2006, at 1:02 PM, T. Michael Keesey wrote:
Just out of curiosity, if you're using FP9, then why are you using
fscommand instead of ExternalInterface?
On 12/7/06, Bill A
Just out of curiosity, if you're using FP9, then why are you using
fscommand instead of ExternalInterface?
On 12/7/06, Bill Abel <[EMAIL PROTECTED]> wrote:
My projector won't go fullscreen on all macs. It works on some, and
not on others.
I think it works on machines with version 9 installed. I
My projector won't go fullscreen on all macs. It works on some, and
not on others.
I think it works on machines with version 9 installed. I don't know
why that would affect it since it is "stand-alone".
I've searched all the forums and found someone having the problem
just a few months ag
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