[Flashcoders] Problem with BitmapData

2007-01-05 Thread William Smith
Ok so I'm having problems with the bitmap data class. I am creating a marquee of images and duplicating them using the draw method. This works fine locally, but when uploaded it does nothing. I figure it has something to do with the fact the I have all my media on a separate server, but I thought

Re: [Flashcoders] Problem with BitmapData

2007-01-05 Thread Zeh Fernando
Ok so I'm having problems with the bitmap data class. I am creating a marquee of images and duplicating them using the draw method. This works fine locally, but when uploaded it does nothing. I figure it has something to do with the fact the I have all my media on a separate server, but I thought

Re: [Flashcoders] Problem with BitmapData

2007-01-05 Thread William Smith
Thanks you very much. I think I'll just migrate the code to flash 9. On 1/5/07, Zeh Fernando <[EMAIL PROTECTED]> wrote: > Ok so I'm having problems with the bitmap data class. I am creating a > marquee of images and duplicating them using the draw method. This works > fine locally, but when upl

Re: [Flashcoders] Problem with BitmapData

2007-01-06 Thread Joshua Sera
An additional problem I've run into in Flash 9, is that sometimes the player won't even look for the crossdomain.xml file on the server you have the images on if you're JUST loading images. If you're still having trouble, force the player to look for the file by creating an XML object, and having t

[Flashcoders] Problem with BitmapData and nested movieclip

2007-09-05 Thread julian atienza
Hello everybody. Excuse my english... i will try to explain my problem. Thanks for comprehension. I have the following problem (Flash 8 and AS2) : I load a big image sliced in 16 equals segments (16 jpgs files). I load whole segments composing the whole image in flash in this way: 1 mcHolder ->

Re: [Flashcoders] Problem with BitmapData and nested movieclip

2007-09-05 Thread Charles Parcell
Make a BitmapData object that will be your thumbnail. Make a temp object that will do your scaling. Load each segment (one at a time) into this temp object and scale it down. Then copy the scaled down segment into your final thumbnail BitmapData object, placing each segment correctly as you go.