it's the same, when I use small vector assets, they use to be blurry, and I
think they are the reason of less performance when doing motion tweens.
On 5/28/08, Glen Pike <[EMAIL PROTECTED]> wrote:
>
> Could you not use vector assets?
>
> Omar Fouad wrote:
>
>> What do you mean by "Crisp".
>>
>> On
Could you not use vector assets?
Omar Fouad wrote:
What do you mean by "Crisp".
On 5/27/08, leolea <[EMAIL PROTECTED]> wrote:
Make sure your graphics are on full pixels. Not ony the graphics, but also
their containers and the containers of their containers, and so on.
ex:
You have navMc.pi
What do you mean by "Crisp".
On 5/27/08, leolea <[EMAIL PROTECTED]> wrote:
>
>
> Make sure your graphics are on full pixels. Not ony the graphics, but also
> their containers and the containers of their containers, and so on.
>
> ex:
> You have navMc.pixelButtonMc ( pixelButtonMc is contained in n
Make sure your graphics are on full pixels. Not ony the graphics, but also
their containers and the containers of their containers, and so on.
ex:
You have navMc.pixelButtonMc ( pixelButtonMc is contained in navMc )
pixelButtonMc.x = 10;
... but navMc.x = 5.6;
result: pixelButtonMc will not be
19:12
> To: Flash Coders List
> Subject: [Flashcoders] Re: Assets quality Question.
>
> Why no one is answering to me
>
> On Tue, May 27, 2008 at 2:39 AM, Omar Fouad <[EMAIL PROTECTED]>
> wrote:
>
> > List,
> > I was Checking out this site www.nalden.net and
We because we don't know how it is done. ;-))
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Omar Fouad
Sent: dinsdag 27 mei 2008 19:12
To: Flash Coders List
Subject: [Flashcoders] Re: Assets quality Question.
Why no one is answering to me
On Tue
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