SQLite is built into iOS:

https://developer.apple.com/technologies/ios/data-management.html

RT
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Today's Topics:

    1. Data storage for Flash/AIR apps (iOS in particular) (Joel Johnson)


----------------------------------------------------------------------

Message: 1
Date: Fri, 27 Sep 2013 19:09:16 +0530
From: Joel Johnson <joeljohnson.in...@gmail.com>
Subject: [Flashcoders] Data storage for Flash/AIR apps (iOS in
        particular)
To: Flash Coders List <flashcoders@chattyfig.figleaf.com>
Message-ID:
        <CAJeAmY_YC6pcddaGNarp7A213Qs6AU=ccevy6dv8wwb3w5j...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Hey everyone,

I need to be able to save some game data and load it when the app is
relaunched (either on browser or a mobile device, iOS in particular here...)

I've been looking at shared objects, but I seem to come across info that
it's not a reliable storage method for devices. The last thing I'd want is
for someone playing the game on their iOS device, and suddenly finding all
the progress they've made is lost.

I've also been looking into File methods, and that seems more appropriate.

I thought it'd be best to get your thoughts on this. Do you have anything
that I should keep in mind? What would be appropriate for use?

Regards,
Joel.


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