SQLite is built into iOS: https://developer.apple.com/technologies/ios/data-management.html
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Send Flashcoders mailing list submissions to flashcoders@chattyfig.figleaf.com To subscribe or unsubscribe via the World Wide Web, visit http://chattyfig.figleaf.com/mailman/listinfo/flashcoders or, via email, send a message with subject or body 'help' to flashcoders-requ...@chattyfig.figleaf.com You can reach the person managing the list at flashcoders-ow...@chattyfig.figleaf.com When replying, please edit your Subject line so it is more specific than "Re: Contents of Flashcoders digest..." Today's Topics: 1. Data storage for Flash/AIR apps (iOS in particular) (Joel Johnson) ---------------------------------------------------------------------- Message: 1 Date: Fri, 27 Sep 2013 19:09:16 +0530 From: Joel Johnson <joeljohnson.in...@gmail.com> Subject: [Flashcoders] Data storage for Flash/AIR apps (iOS in particular) To: Flash Coders List <flashcoders@chattyfig.figleaf.com> Message-ID: <CAJeAmY_YC6pcddaGNarp7A213Qs6AU=ccevy6dv8wwb3w5j...@mail.gmail.com> Content-Type: text/plain; charset=ISO-8859-1 Hey everyone, I need to be able to save some game data and load it when the app is relaunched (either on browser or a mobile device, iOS in particular here...) I've been looking at shared objects, but I seem to come across info that it's not a reliable storage method for devices. The last thing I'd want is for someone playing the game on their iOS device, and suddenly finding all the progress they've made is lost. I've also been looking into File methods, and that seems more appropriate. I thought it'd be best to get your thoughts on this. Do you have anything that I should keep in mind? What would be appropriate for use? Regards, Joel. ------------------------------ _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders End of Flashcoders Digest, Vol 72, Issue 9 ******************************************
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