As Tom
explained, If your app loads external swf's you cannot protect them, you
can only make them a little more difficult to access.
Well, technically, there is a way...
Fragment the assets in such a way that if a decompiler is used, the user
ends up with unusable map fragments instead of u
nal Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Naz
> Sent: 09 June 2006 14:12
> To: flashcoders@chattyfig.figleaf.com
> Subject: [Flashcoders] Re: protecting SWFs
>
>
> >As Tom
> >explained, If your app loads external swf's you c
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