Re: [Flashcoders] TweenMax EndArrayPlugin();

2010-07-13 Thread Ryan P
Well, after hours of trying to figure this out i used timeMachine and went back to cs4 and now it is working.. Maybe it had something to do with the player?? Thanks... On Tue, Jul 13, 2010 at 6:57 PM, Ryan P wrote: > Ok, > > Still suck on this.. So everything loads in, but I cant see it?? I kno

Re: [Flashcoders] TweenMax EndArrayPlugin();

2010-07-13 Thread Ryan P
Ok, Still suck on this.. So everything loads in, but I cant see it?? I know it is there cause I am getting "Button Hand" when the content is loaded in.. Here is the tricky part, when I hit anything that loads any external content, the nav starts to work perfectly?? On Wed, Jun 23, 2010 at 11:08

Re: [Flashcoders] TweenMax EndArrayPlugin();

2010-06-23 Thread Ryan P
Nice Steven! I went back to 3.1.5, been trying to figure this dang thing out pretty much all day. I had to make a quick text edit for http://www.babyblueswh.com/ so I updated the text in nav.fla everything looked ok. Then i tried to test it, and nothing loaded, or it loaded but I could not see any

Re: [Flashcoders] TweenMax EndArrayPlugin();

2010-06-23 Thread Steven Sacks
As mentioned in the release notes awhile back, the new version of Gaia uses the new Greensock v11 platform, which is different than the previous one and uses a brand new package. You cannot just upgrade an old Gaia project without taking the time to manually change all your references to the ol

[Flashcoders] TweenMax EndArrayPlugin();

2010-06-23 Thread Ryan P
I am using Gaia Framework, and am trying to upgrade a old project from 3.1.5 to 3.2.3. Everything looks like it is working corretly but I am getting: -- "The class or interface 'ArrayTweenInfo' coul