OK danny, your script work fine. sorry for not testing it first.
here is the script in conjunction to my prior post. on frame 1:
var tIndex = 1;
//-
// calculate the loop overhead
var looptimestart = getTimer();
//-
OK danny, your script work fine. sorry for not testing it first.
here is the script in conjunction to my prior post. on frame 1:
Before you start timing different methods, you should remove all your
'trace' lines, they add a time overhead of their own. Try it again with no
traces and I
onEnterFrame/setInterval function is just to give spreading
effect to the app.
as I mention earlier, using for loop doesnt't let any
animation play before loop ends.
the real problem is only about the SEQUENCE-PATTERN.
I got that. Check my code again and you'll see what it's
/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erich
Erlangga
Sent: Wednesday, April 25, 2007 6:15 PM
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] WhITE SNOW and Seven Dwarf - MAth Problems
: 24 April 2007 14:27
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] WhITE SNOW and Seven Dwarf - MAth Problems!
//run 7 times faster for attaching symbol in the library
//(depends on how many people count)
var a = 1;
var b = 2;
var c = 3;
var d = 4;
var e = 5;
var f = 6
I have a problem concerning Math. My app need to draw points
using movieclip from library. the data comes from the xml file. there are
nearly 7000 nodes in the xml describing each points, esp it's X and Y
coordinate.
Using a single for loop (counting 1, 2, 3, ...and so forth) doesn't let me
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Erich Erlangga
Sent: 24 April 2007 14:27
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] WhITE SNOW and Seven Dwarf - MAth Problems!
//run 7 times faster for attaching symbol
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