Someone asked me the other day, why the Sound class function
computeSpectrum() returns specifically 512 floating point values.
I know it returns 256 values for the left and right channels and that each
value is a 32-bit floating point value of 4 bytes, but despite alot of
Googling, I could find
It's quicker to do an FFT with a length that is a power of 2
Can't remember exactly why, but I think the algorithm keeps splitting
the array into 2 for each iteration of the calculation...
Have a look on Google.
[EMAIL PROTECTED] wrote:
Someone asked me the other day, why the Sound class
Ha, found it...
http://www.dspguide.com/ch12.htm
It is a while since I read this, but it hurt trying understand it a
few times, then I got it, then I promptly forgot about it because I was
using public domain code...
Glen
[EMAIL PROTECTED] wrote:
Someone asked me the other day,
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