Have you tried disabling the TextField's mouse input? mouseEnabled =
false or something. You can also set mouseChildren = false on a
container to switch off inputs for all the child sprites.
Glen
Allandt Bik-Elliott (Receptacle) wrote:
hey guys
this is probably a silly bug but i've got a
hey glen
thanks for the response
i've adjusted the layout to include another textfield with a quantity
number in the form and for some reason the order seems to have sorted
itself out - i've proved this by colouring the _tfItem field and the
button overlay like i did before. I haven't
hey guys
this is probably a silly bug but i've got a very strange occurance
i've got a method that is supposed to create a textfield with an
invisible button on top but, even tho the traces come out correctly, i
can't seem to stop the textfield obscuring the button if they're added
to the
i've taken to putting the button overlay into a separate sprite but i
would be interested if anyone has any insights as to why this happened
as it seemed a bit random to me
ta
a
On 7 Aug 2009, at 17:32, Allandt Bik-Elliott (Receptacle) wrote:
hey guys
this is probably a silly bug but
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