Hi,
yes exactly. But it goes for different swf's as well. For example:
I wrote a test in which I compiled a.swf with a class printing 1, and i
compiled b.swf with the same but updated class printing 2.
Now if i load a.swf and then b.swf into main, main will print 1 / 1
if I load b.swf and then a.
Hey Hans, are you talking about a situation where ClipA would still be
running but you might introduce a new ClipB at runtime?
IE: like, if you had a multiplayer game running, and you updated one of the
avatar's swf's - you want that new SWF's code to be loaded and used without
restarting the app
Hi list,
you've probably had this scenario before, you are loading clip B into clip A
and B defines some classes.
Now you change B's classes, recompile and reload it into A, but since the
old classes are still there, B wont function as it should, unless you
restart A.
Now I can remove the classe
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