Hey thanks for the tip Muzak. It either does not work or I am coding
it wrong in my source.
I have a feeling my problem stems from this inside the Imageloader code.
// remove original bitmap
inTarget.unloadMovie();
inTarget.removeMovieClip();
delete inTarget;
The inside of my movie is
Yes indeed. I had my mind on onProgress. Doh!
Doing too much AS2 perhaps..
Paul
- Original Message -
From: Muzak p.ginnebe...@telenet.be
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tuesday, March 24, 2009 4:41 PM
Subject: Re: [Flashcoders] do we still have to check
I'm confused, Martijn's ImageLoader is AS2.
Are you trying to use that in AS3?
http://www.martijndevisser.com/blog/2006/imageloader-class-for-flash-8/
http://www.martijndevisser.com/download/ImageLoader.as
regards,
Muzak
- Original Message -
From: Karl DeSaulniers k...@designdrumm.com
No. This project is still as2
Sent from losPhone
On Mar 24, 2009, at 3:03 PM, Muzak p.ginnebe...@telenet.be wrote:
I'm confused, Martijn's ImageLoader is AS2.
Are you trying to use that in AS3?
http://www.martijndevisser.com/blog/2006/imageloader-class-for-
flash-8/
Not sure, my AS2 is *very* rusty, but think this should work:
import com.martijndevisser.ImageLoader;
function onLoadProgress(target:MovieClip, bytesLoaded:Number,
bytesTotal:Number):Void {
trace(Application ::: onLoadProgress);
trace(- target: + target)
trace(- bytesLoaded:
Thanks, I will try that.
Sent from losPhone
On Mar 24, 2009, at 6:15 PM, Muzak p.ginnebe...@telenet.be wrote:
Not sure, my AS2 is *very* rusty, but think this should work:
import com.martijndevisser.ImageLoader;
function onLoadProgress(target:MovieClip, bytesLoaded:Number,
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