I think HitTest only works with the bounding box of the MovieClip. So
it's not appropriate for what you're doing.
Try this Metanet Tutorial: Beyond HitTest()
http://www.harveycartel.org/metanet/tutorials.html Collision Detection
in Flash.
cheers,
JulianG
Millie Niss wrote:
It occurred to
: [Flashcoders] efficient line segment intersection algorithm?
As part of an app I'm writing, I need users to be able to manipulate a
drawing of a graph: Specifically, I have a bunch of circles (nodes)
connected to each other by line segments (edges). Users can drag the
nodes around within a fixed
]
http://www.sporkworld.org
- Original Message -
From: JulianG [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, November 09, 2006 8:00 AM
Subject: Re: [Flashcoders] efficient line segment intersection algorithm?
I think HitTest only works
Millie Niss wrote:
I found a useful segment intersection algorithm in the book
_Computational Geometry: Algorithms and Applications_, by Mark de Berg
http://www.amazon.com/Computational-Geometry-Algorithms-Applications-Second/dp/3540656200/ref=pd_ys_qtk_rvi_img/102-1020427-4119337
The
Hi,
If the movie clips are circular, you may be faster using your own
maths...
Hit test will see if a point is in a clip, but you only want to see
if 2 circles are touching.
Jobe Makar's book Macromedia Flash MX Game Design Demystified gives
this solution - called Circle to
://www.sporkworld.org
- Original Message -
From: Glen Pike [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, November 09, 2006 3:57 PM
Subject: Re: [Flashcoders] efficient line segment intersection algorithm?
Hi,
If the movie clips
As part of an app I'm writing, I need users to be able to manipulate a
drawing of a graph: Specifically, I have a bunch of circles (nodes)
connected to each other by line segments (edges). Users can drag the
nodes around within a fixed area (this part works), but I need to stop them
from
7 matches
Mail list logo