> When I have loaded one swf, can I store it - and use it at multiple places?
You may want to look into shared libraries because they might be a
better solution (using the browser cache), but if you use a loader SWF
then you can have it load another SWF with URLLoader, and store that
in a local Sh
Martin, you can access library assets from loaded SWFs and create
multiple instances of those assets. It's not exactly the same thing,
but still *very* useful.
var Asset:Class =
Class(loader.contentLoaderInfo.applicationDomain.getDefinition("assetLinkageName"));
var assetInstance:MovieClip = new
Am fairly new into the AS3 features, but I guess this still isn't doable:
When I have loaded one swf, can I store it - and use it at multiple places?
it can be done with images that are loaded by using bitmap/bitmapdata and so
on...
but that cant be done with swfs still can it?
I dont have a pro
Hi all
Some of you people might know me from the OSFlash mailing list. But so
fare I have not participated on this email list.
Anyway I just wanted to tell the world that I released my flash 8 webcam
barcode scanner as a 100% free component.
A bit more boring info + a download link can be fou
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