Re: [Flashcoders] mtasc and prototypes?

2006-09-02 Thread aaron smith
perfect. i'll give that a look. it's been a while since I looked at fuse. a huge makeover to the site.. smith On 9/2/06, Chris Allen <[EMAIL PROTECTED]> wrote: Hi Arron, I've never tried to use MTASC using a #include that you run in the first frame of a SWF that you then inject with code l

Re: [Flashcoders] mtasc and prototypes?

2006-09-02 Thread Chris Allen
Hi Arron, I've never tried to use MTASC using a #include that you run in the first frame of a SWF that you then inject with code like you are doing, so I can't really say what your problem might be. From what I can tell it should be no problem, it's the same thing as putting code in the frame, bu

Re: [Flashcoders] mtasc and prototypes?

2006-09-02 Thread Adam Pasztory
You can get lmc_tween to work, (I used it for Samurai Kittens) but it definitely takes some tinkering. How about using Fuse instead? http://www.mosessupposes.com/Fuse/index.html ___ Flashcoders@chattyfig.figleaf.com To change your subscription options o

[Flashcoders] mtasc and prototypes?

2006-09-02 Thread aaron smith
Hi all, quick question. I've been running into problems with mtasc. I think it is because of tweening classes. Like a tween class that has a bunch of prototypes added onto the movie clips. mc_tween2.as for example. ( http://hosted.zeh.com.br/mctween/). The way you add these in is by including the