Re: [Flashcoders] security issues - offline application

2006-08-01 Thread Vibol Hou
ot;Tim" <[EMAIL PROTECTED]> To: "'Flashcoders mailing list'" Sent: Tuesday, August 01, 2006 6:32 PM Subject: RE: [Flashcoders] security issues - offline application Credits should be downloaded from the internet and then the user can play offline as long as he has enough &

Re: [Flashcoders] security issues - offline application

2006-08-01 Thread Céline Nguyen
suggest to this client. - Original Message - From: "Tim" <[EMAIL PROTECTED]> To: "'Flashcoders mailing list'" Sent: Tuesday, August 01, 2006 6:32 PM Subject: RE: [Flashcoders] security issues - offline application Credits should be downloaded from t

RE: [Flashcoders] security issues - offline application

2006-08-01 Thread Tim
> Credits should be downloaded from the internet and then the user can play > offline as long as he has enough "credit". If he has no more, he has to > connect to the internet again and download / buy more. > > So my question is, what's the best way of programming this activation > process with th

[Flashcoders] security issues - offline application

2006-08-01 Thread Céline Nguyen
I've been working on a game for offline use, and it's been working fine for the past few months. Now the client wants that game to include an activation process indicating the number of times the user can play the game and retrieving 1 credit for each game played. Credits should be downloaded f