Re: [Flashcoders] setVolume has a greater range than documented?

2006-10-25 Thread Martin Wood-Mitrovski
if you have no other sound objects then setting the volume to 100 should be full volume. if you create sound objects using a heirarchy of mc's then the final volume is a combination of the volumes of each sound object within the heirarchy. if its not that then i dont know...what version of

[Flashcoders] setVolume has a greater range than documented?

2006-10-24 Thread Michael Bedar
I am loading MP3's into a sound object, and the sounds play full volume without me touching anything. However if i then set the volume of the Sound object to 100, the sound plays at what seems to be about 50%, and following this trend passing in 200 seems to get back up to 100%.