Re: [Flashcoders] AS3 mouseUpOutside not working, yuck!

2009-11-19 Thread mark . jonkman
nkman - Original Message - From: "Ian Thomas" To: "Flash Coders List" Sent: Thursday, November 19, 2009 4:27:24 PM GMT -05:00 US/Canada Eastern Subject: Re: [Flashcoders] AS3 mouseUpOutside not working, yuck! What? mouseChildren=false always works, whether

Re: [Flashcoders] AS3 mouseUpOutside not working, yuck!

2009-11-19 Thread Ian Thomas
What? mouseChildren=false always works, whether the job is simple or not. That's what it was designed for! Ian On Thu, Nov 19, 2009 at 9:19 PM, Henrik Andersson wrote: > Ian Thomas wrote: >> >> Henrik, >>    Setting mouseChildren=false on an InteractiveObject/Sprite is much >> easier. The childr

Re: [Flashcoders] AS3 mouseUpOutside not working, yuck!

2009-11-19 Thread Henrik Andersson
Ian Thomas wrote: Henrik, Setting mouseChildren=false on an InteractiveObject/Sprite is much easier. The children no longer react to or originate mouse events. Agreed, it is easier. But the loop always works. I don't use it for simple cases. The right tool for the right job.

Re: [Flashcoders] AS3 mouseUpOutside not working, yuck!

2009-11-19 Thread Ian Thomas
Henrik, Setting mouseChildren=false on an InteractiveObject/Sprite is much easier. The children no longer react to or originate mouse events. HTH, Ian On Thu, Nov 19, 2009 at 9:00 PM, Henrik Andersson wrote: > Whenever I need to work with a reference to a leaf node, I run a loop like > thi

Re: [Flashcoders] AS3 mouseUpOutside not working, yuck!

2009-11-19 Thread mark . jonkman
inger cursor. Sincerely Mark R. Jonkman - Original Message - From: "Michael Mendelsohn" To: "Flash Coders List" Sent: Thursday, November 19, 2009 3:50:07 PM GMT -05:00 US/Canada Eastern Subject: RE: [Flashcoders] AS3 mouseUpOutside not working, yuck! Thanks for

Re: [Flashcoders] AS3 mouseUpOutside not working, yuck!

2009-11-19 Thread Henrik Andersson
Whenever I need to work with a reference to a leaf node, I run a loop like this: for(var obj=target;obj!=stage;obj=obj.parent) { if(target is Type) { yay(); break; } } ___ Flashcoders mailing list Flashco

RE: [Flashcoders] AS3 mouseUpOutside not working, yuck!

2009-11-19 Thread Mendelsohn, Michael
Thanks for answering Henrik. I just figured out a solution. I have to add a var to record what was clicked, and then compare that against the event's currentTarget. It seems like an awful hack though. I'm hoping there's something simpler. - MM _

Re: [Flashcoders] AS3 mouseUpOutside not working, yuck!

2009-11-19 Thread Henrik Andersson
99 % of the time when Event.target is wrong, it is due to it being a Shape instance instead of the containing MovieClips as wrongly expected. It's due to authoring time content being added as separate Shape instances instead of being drawn on the Movieclip itself. __