RE: [Flashcoders] Best practice DLL Integration

2006-04-24 Thread Mike Mountain
half > Of Lee McColl-Sylvester > Sent: 24 April 2006 10:27 > To: Flashcoders mailing list > Subject: RE: [Flashcoders] Best practice DLL Integration > > That's a little overkill. What's the point in using > XMLSockets where the data is persisting in one place? It&#

RE: [Flashcoders] Best practice DLL Integration

2006-04-24 Thread Lee McColl-Sylvester
uages. Regards, Lee -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Weyert de Boer Sent: 24 April 2006 09:58 To: Flashcoders mailing list Subject: RE: [Flashcoders] Best practice DLL Integration You could consider using a XMLSocketServer to communicate with f

RE: [Flashcoders] Best practice DLL Integration

2006-04-24 Thread Weyert de Boer
You could consider using a XMLSocketServer to communicate with flash over this local server. In theory this works like charm, I wrote a XMLSocketServer for .NET as a console application and it worked all fine. I am going to test if it works on the PPC to tonight. Yours, Weyert de Boer ([EMAIL PRO

RE: [Flashcoders] Best practice DLL Integration

2006-04-24 Thread Lee McColl-Sylvester
D] On Behalf Of Johannes Nel Sent: 21 April 2006 19:54 To: Flashcoders mailing list Subject: Re: [Flashcoders] Best practice DLL Integration if its windows then just embed the flash ocx into a winapp and use the normal ways to instantiate the dll. On 4/21/06, Wade Arnold <[EMAIL PROTECTED]>

Re: [Flashcoders] Best practice DLL Integration

2006-04-21 Thread Johannes Nel
if its windows then just embed the flash ocx into a winapp and use the normal ways to instantiate the dll. On 4/21/06, Wade Arnold <[EMAIL PROTECTED]> wrote: > > I have a project that I am working on that requires an exe integrated > player > that can connect to a windows DLL. Has anyone done any