half
> Of Lee McColl-Sylvester
> Sent: 24 April 2006 10:27
> To: Flashcoders mailing list
> Subject: RE: [Flashcoders] Best practice DLL Integration
>
> That's a little overkill. What's the point in using
> XMLSockets where the data is persisting in one place? It
uages.
Regards,
Lee
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Weyert
de Boer
Sent: 24 April 2006 09:58
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Best practice DLL Integration
You could consider using a XMLSocketServer to communicate with f
You could consider using a XMLSocketServer to communicate with flash over
this local server. In theory this works like charm, I wrote a
XMLSocketServer for .NET as a console application and it worked all fine.
I am going to test if it works on the PPC to tonight.
Yours,
Weyert de Boer ([EMAIL PRO
D] On Behalf Of Johannes
Nel
Sent: 21 April 2006 19:54
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Best practice DLL Integration
if its windows then just embed the flash ocx into a winapp and use the
normal ways to instantiate the dll.
On 4/21/06, Wade Arnold <[EMAIL PROTECTED]>
if its windows then just embed the flash ocx into a winapp and use the
normal ways to instantiate the dll.
On 4/21/06, Wade Arnold <[EMAIL PROTECTED]> wrote:
>
> I have a project that I am working on that requires an exe integrated
> player
> that can connect to a windows DLL. Has anyone done any
5 matches
Mail list logo