Ron Wheeler wrote:
> The Sound object discussed in http://code.google.com/p/popforge/ looked
> promising.
Thanks, Ron. They do talk about an AudioBuffer class that sounds interesting.
I've downloaded it, and I'll take a look at it. I'll owe you and them a big
thanks if it has some eye-opening c
Kerry Thompson wrote:
Ron Wheeler wrote:
The in-memory concatenation looks good if it can be done in AS2 as well
as AS3.
I agree. Do you know of a way of doing it? I have a Playlist class that plays
the sounds you choose, one after another, but I don't know of a way of
concatenatin
Ron Wheeler wrote:
> The in-memory concatenation looks good if it can be done in AS2 as well
> as AS3.
I agree. Do you know of a way of doing it? I have a Playlist class that plays
the sounds you choose, one after another, but I don't know of a way of
concatenating them like you would a string
Kerry Thompson wrote:
Ron Wheeler wrote:
It is less obvious to the user if you miss the timing on a visual event
than if you screw up the playing of music.
You're probably right on that most of the time--that's why video will choose to
drop a frame to keep in synch. It's also why vo
Ron Wheeler wrote:
> It is less obvious to the user if you miss the timing on a visual event
> than if you screw up the playing of music.
You're probably right on that most of the time--that's why video will choose to
drop a frame to keep in synch. It's also why voice-over for foreign-language
Abe Pazos wrote:
In my case there is a strong interactive part, and there is not
enough time to send user interaction data to the server and
then render the sound. And we have thousands of simultaneous
users, so it's too much load for any cpu.
It should not take long to render and thousands of us
In my case there is a strong interactive part, and there is not
enough time to send user interaction data to the server and
then render the sound. And we have thousands of simultaneous
users, so it's too much load for any cpu.
Anyways I know there is client side sound generation, like the
found i
I would do it on the server side.
Since you are using a stable set of notes, you could have a duplicate
set on the server and have the Flash Player send the list that you want
assembled and the server could return an MP3.
You could also have the server save the sequence for later examination
Eric E. Dolecki wrote:
I think he means a prior composition
No. I mean the one just generated.
Ron
Sent from my iPod
On Jul 12, 2008, at 3:55 PM, "Kerry Thompson"
<[EMAIL PROTECTED]> wrote:
Ron Wheeler wrote:
If you have a playback button that plays the composed work, you can
concatena
I think he means a prior composition
Sent from my iPod
On Jul 12, 2008, at 3:55 PM, "Kerry Thompson"
<[EMAIL PROTECTED]> wrote:
Ron Wheeler wrote:
If you have a playback button that plays the composed work, you can
concatenate the sounds/notes "selected" and play the composed
segment.
Ron Wheeler wrote:
> If you have a playback button that plays the composed work, you can
> concatenate the sounds/notes "selected" and play the composed segment.
That's interesting--can that be done at runtime? How can you concatenate the
sounds?
Cordially,
Kerry Thompson
___
This approach has the potential to be extended to merge 2 or more
generated tracks (instruments) with some consideration of volume balance
between the tracks.
One would concatenate the notes in each track, merge and balance the
mp3s and play back the composite mp3 song.
Ron
Ron Wheeler wrote
If the composer is playing as notes are entered, timing is not an issue.
Fancy electric organ for the typest :-)
If you have a playback button that plays the composed work, you can
concatenate the sounds/notes "selected" and play the composed segment.
Ron
Abe Pazos wrote:
I guess this is
I guess this is meant for Kerry? I think he IS playing songs in a sequence.
Maybe he needs to synchronize graphic elements to the starting of parts?
In my case, I've built a composer tool and the order is not predefined,
actually is ever changing, so I can't merge the sounds.
>Why not just conc
Sure, too bad Flash doesn't include Midi and precise timing.
FlashMidi only works in windows, it must be installed and uses non standard
tricks to install. It's cool for custom art projects, but not for the general
public on a web site, as required in my project (must run on standard Flash
Play
Isn't MIDI designed for this type of application
http://www.alexisisaac.net/products/flashMidi/
Ron
Abe Pazos wrote:
I don't understand how MP3 can take longer to start. Isn't the AIFF converted
to MP3 anyways by the IDE?
I'm preloading the MP3s from disk. I have generated them myself, so the
Why not just concatenate the mp3 files into 1 file and play it as a
single sound track?
Ron
Abe Pazos wrote:
I don't understand how MP3 can take longer to start. Isn't the AIFF converted
to MP3 anyways by the IDE?
I'm preloading the MP3s from disk. I have generated them myself, so they are
Abe Pazos wrote:
> I don't understand how MP3 can take longer to start. Isn't the AIFF converted
> to
> MP3 anyways by the IDE?
Not necessarily. In CS3, Publish Settings, the Flash tab, Audio Stream and
Audio Event both have a "set" button. You can control the bitrate of an mp3, or
you can set
I don't understand how MP3 can take longer to start. Isn't the AIFF converted
to MP3 anyways by the IDE?
I'm preloading the MP3s from disk. I have generated them myself, so they are
trimmed until the last sample. Is there something that causes random delays
when starting MP3s?
To test the SOUN
> Hi! this has been probably asked before, but since I don't know how to search
> the
> lists (is it possible at all?):
It's possible, but the Flashcoders archives got zapped when they had hardware
problems last year. We also have archives on Flash_Tiger, as Jason mentioned.
> I have built a Fl
Check the Flash_Tiger list archives on Yahoo - we just had a huge
discussion about this kind of thing with a question Kerry Thompson asked
- about 1-2 weeks ago. Or ask there, Kerry Thompson (who may also be
listening here) gathered a lot of info about this development problem.
Jason Merrill
B
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