How much control over the map end do you have? 

Are they vector or raster?

Are you using Flash 8?

2 Scenarios for you if you have control of the map content:

Vector maps: Produce in SVG then use an SVG to Flash drawing API routine
to draw the maps in from loaded XML files.

Raster maps with Flash 8: Scramble your image with a tile based
algorythm, then use bitmap data to unscramble when the image is loaded
into flash.

These techniques in combination with others discussed here should make
it not worth the effort to try and get to the content.

Food for thought?

M

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of Naz
> Sent: 09 June 2006 14:12
> To: flashcoders@chattyfig.figleaf.com
> Subject: [Flashcoders] Re: protecting SWFs
> 
> 
> >As Tom
> >explained, If your app loads external swf's you cannot protect them, 
> >you can only make them a little more difficult to access.
> 
> Well, technically, there is a way...
> 
> Fragment the assets in such a way that if a decompiler is 
> used, the user ends up with unusable map fragments instead of 
> usable chunks of maps...
> 
> But yes, remember the limitations of content security with 
> pertaining to flash.
> 
> Ultimately, I think it's about implementing a certain level 
> of hassle such that the bulk of your target demographic won't 
> even bother trying to steal your content vs. actually paying for it.
> 
> Regards,
> 
> -Naz
> http://www.object404.com 
> 
> 
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