If you are using loadMovie to load in static JPEGs or still images of
some kind, you could initially load them into a hidden movieclip on
stage... then when you're ready to duplicate them, you could use
BitmapData.draw() to clone them into place.
If you're loading in animated SWFs, then I
If you are using loadMovie to load in static JPEGs or still images of
some kind, you could initially load them into a hidden movieclip on
stage... then when you're ready to duplicate them, you could use
BitmapData.draw() to clone them into place.
It's a good idea, but unfortunately I'm
as
you like. (I've never done this, so I could be way wrong)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Danny
Kodicek
Sent: Friday, July 21, 2006 12:39 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Trying not to loadMovie multiple times
I may be asking a stupid question, but did you by chance duplicate it
before it was finished loading?
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Flashcoders@chattyfig.figleaf.com
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