Re: [Flashcoders] Zinc port hell

2008-01-08 Thread August Gresens
Interesting that you mention Director. I've been also been a Director developer since 1995. I'm hoping for a comeback as well. For awhile it was looking as though it was completely dead, which is why we made the switch. I would prefer an Adobe solution as well. Not being able to use the Flex debug

RE: [Flashcoders] Zinc port hell

2008-01-08 Thread Kerry Thompson
Ian Thomas wrote: > It was quite some time ago now, but we had a lot of problems with Zinc's > stability; in particular, upgrades to Zinc broke existing (critical for > us) functionality and a fix wasn't issued for several months. > > As a result, we moved away from the product. I haven't used

Re: [Flashcoders] Zinc port hell

2008-01-08 Thread Ian Thomas
It was quite some time ago now, but we had a lot of problems with Zinc's stability; in particular, upgrades to Zinc broke existing (critical for us) functionality and a fix wasn't issued for several months. As a result, we moved away from the product. Ian On Jan 8, 2008 1:50 PM, August Gresens <

Re: [Flashcoders] Zinc port hell

2008-01-08 Thread August Gresens
Here's an update, just in case someone else is having the same problems. >From looking around more on the zinc forums, it seems others are having problems running AS3/Flash Player 9 apps in Zinc 2.5. I also tested another wrapper called Janus which worked, so this confirmed that the problem is wit

Re: [Flashcoders] Zinc port hell

2008-01-08 Thread Shang
I worked with zinc for a while, but I didn't have the absolute or relative path problem at all. My Problem was more like Ben stated, the document was not accurate especially the return object type. On Jan 8, 2008 7:16 AM, ben gomez farrell <[EMAIL PROTECTED]> wrote: > I've found that Zinc has been

Re: [Flashcoders] Zinc port hell

2008-01-07 Thread ben gomez farrell
I've found that Zinc has been pretty stable for what I've used it for in Flash 8 so far (unfortunately the product had some blue screen of death effect that I'm not sure if we can chalk that up to DirectX in Zinc or the DRM system we used). Anyway, using Zinc wasn't hell for me. LEARNING to u

RE: [Flashcoders] Zinc port hell

2008-01-07 Thread Merrill, Jason
This will probably only piss you off green (with envy), but at Max in Chicago this year, Scott Peterson show a C++ port to AS3 using the Quake game sourcecode. So Quake running in a .swf. It was pretty freaking amazing. http://www.youtube.com/watch?v=6TKGNS1N1yo Also see this blog post: http: