RE: [Flashcoders] onEnterFrame() and delete onEnterFrame()

2007-07-17 Thread Keith Reinfeld
This works: var yPos:Number = 50; for (var i:Number = 0; i < 5; i++) { duplicateMovieClip(templates, "templates" + i, this.getNextHighestDepth()); var mc:MovieClip = this["templates" + i]; yPos += 50; mc._y = yPos; mc._alpha = 0; fadeInTemp

RE: [Flashcoders] onEnterFrame() and delete onEnterFrame()

2007-07-17 Thread Jesse Graupmann
ww.justgooddesign.com/blog/ _ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keith Reinfeld Sent: Tuesday, July 17, 2007 2:18 PM To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] onEnterFrame() and delete onEnterFr

Re: [Flashcoders] onEnterFrame() and delete onEnterFrame()

2007-07-17 Thread Muzak
- Original Message - From: "Jesse Graupmann" <[EMAIL PROTECTED]> To: Sent: Wednesday, July 18, 2007 12:49 AM Subject: RE: [Flashcoders] onEnterFrame() and delete onEnterFrame() > You could make it just a bit more lean than that... > Except that fadeInMc() n

RE: [Flashcoders] onEnterFrame() and delete onEnterFrame()

2007-07-17 Thread Jesse Graupmann
ice for AS 1.0 considering nothing gets referenced beyond the scope of this? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Muzak Sent: Tuesday, July 17, 2007 4:13 PM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] onEnterFrame()

Re: [Flashcoders] onEnterFrame() and delete onEnterFrame()

2007-07-17 Thread Muzak
= 0; i To: Sent: Wednesday, July 18, 2007 1:34 AM Subject: RE: [Flashcoders] onEnterFrame() and delete onEnterFrame() >I was just making an example based on this article. > > http://timotheegroleau.com/Flash/articles/scope_chain.htm > > "#6 To avoid memory waste, a simple

Re: [Flashcoders] onEnterFrame() and delete onEnterFrame()

2007-07-17 Thread Jason Burnett
What about this? I added a whole bunch of garbage to the fade function to show flexibility. You could trim the fat by eliminating most of the arguments passed. this.template.fade=function (dest:Number, //this is the alpha value you want to fade TO frame:Nu

RE: [Flashcoders] onEnterFrame() and delete onEnterFrame()

2007-07-17 Thread Jesse Graupmann
[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Muzak Sent: Tuesday, July 17, 2007 5:25 PM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] onEnterFrame() and delete onEnterFrame() Well, both are bad practice (IMO). I'd go for an animation engine, like animationpa

Re: [Flashcoders] onEnterFrame() and delete onEnterFrame()

2007-07-18 Thread Muzak
oh boy.. - Original Message - From: "Jesse Graupmann" <[EMAIL PROTECTED]> To: Sent: Wednesday, July 18, 2007 7:13 AM Subject: RE: [Flashcoders] onEnterFrame() and delete onEnterFrame() > Ok, so no scope change and no extra tween class. Isn't over engineering &

Re: [Flashcoders] onEnterFrame() and delete onEnterFrame()

2007-07-19 Thread Jason Burnett
Not sure who all the "cool kids" are, but I thought for sure that the best solution for tweening was the Fuse Kit: http://mosessupposes.com/fuse/ Ya wanna talk about overengineering, pfew. But, none the less, if you can't make the Fuse engine do everything you want (including cooking you breakfas