Hi all
Thank you for the feedbacks and pointers to possible trouble spots.
At this point I am getting info on the client's hardware but I suspect
I'll be back with a url for other opinions :/
well it is Friday at least :)
robert
On Jun 6, 2008, at 9:12 AM, Zeh Fernando wrote:
It depends
It depends on what's the actual problem. "Allow smoothing" won't help
you unless you're talking about REAL slow (subpixel) moving or
transformations like rotation and scale.
Using tweening extensions - tweener, tweenlite, tweenmax, go, fuse, etc
- is a given. But other than that, if the thing
i wonder if cachAsBitmap might help a *little* too (although this would eat
more RAM)
On Fri, Jun 6, 2008 at 11:36 AM, Ian Thomas <[EMAIL PROTECTED]> wrote:
> On Fri, Jun 6, 2008 at 4:36 PM, Ian Thomas <[EMAIL PROTECTED]> wrote:
> > If smoothing is turned on, you could try moving it at subpixel r
Hardware might also be to blame. With poor VRAM the display will not render
flash properly. I know, I have an old G4 at home and Flash is really choppy
on it when it gets animation intensive. So ask that information to your
client so you might try and see what he sees.
HTH
-Original Message-
Perhaps tweener? (http://code.google.com/p/tweener/)
I never used it so i'm no sure.
On Fri, Jun 6, 2008 at 8:20 AM, robert <[EMAIL PROTECTED]> wrote:
> Hi
> I am working on a flash piece in which there is a band of 9 jpegs that
> slowly move horizontally along the screen in a never ending band (
On Fri, Jun 6, 2008 at 4:36 PM, Ian Thomas <[EMAIL PROTECTED]> wrote:
> If smoothing is turned on, you could try moving it at subpixel rates
> i.e. 0.5 px every 15px instead of 1px every 30...
Every 15 frames is what I meant, obviously. D'oh!
Ian
___
Fl
If smoothing is turned on, you could try moving it at subpixel rates
i.e. 0.5 px every 15px instead of 1px every 30...
Ian
On Fri, Jun 6, 2008 at 4:20 PM, robert <[EMAIL PROTECTED]> wrote:
> Hi
> I am working on a flash piece in which there is a band of 9 jpegs that
> slowly move horizontally alo
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