Curious, what does, mechanically generated code mean? Space robots?
Jason Merrill
Bank of America
Learning Organization Effectiveness - Technology Solutions
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] On Behalf Of Merrill,
Jason
Sent: Friday, August 18, 2006 4:27 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] vars with $
In addition, some programmers also use $ to indicate a string.
Jason Merrill
Bank of America
Learning Organization Effectiveness - Technology Solutions
Curious, what does, mechanically generated code mean? Space robots?
...with the kicking and the biting with the metal teeth and the hurting
and shoving.
ryanm
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[mailto:[EMAIL PROTECTED] On Behalf Of Mike Keesey
Sent: Friday, August 18, 2006 8:25 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] vars with $
I have seen others do it, or mark parameters with a p_.
I prefer not to mark parameters in any special way. I mark private
variables
I know PHP uses it and TorqueScript use $ and % to differentiate between
global ($) and local (%) variables but it has no special meaning in Flash.
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From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 18 August 2006 19:27
To:
, August 18, 2006 2:49 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] vars with $
I know PHP uses it and TorqueScript use $ and % to differentiate
between
global ($) and local (%) variables but it has no special meaning in
Flash.
-Original Message-
From: [EMAIL PROTECTED]
[mailto
] On Behalf Of Merrill,
Jason
Sent: Friday, August 18, 2006 4:27 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] vars with $
In addition, some programmers also use $ to indicate a string.
Jason Merrill
Bank of America
Learning Organization Effectiveness - Technology Solutions
).
Does anyone else do this, or am I just in my own little universe?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: Friday, August 18, 2006 4:27 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] vars with $
In addition, some
18, 2006 1:38 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] vars with $
I've used it to indicate arguments in a function to clarify the origin
of
the variable, like this:
function myFunc($arg1,$arg2){
trace($arg1+ : +$arg2);
}
I don't know where I picked that up, but for me
So I really am in my own little universe. Far out, moon doggie!
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[mailto:[EMAIL PROTECTED] On Behalf Of Greg Burch
Sent: Friday, August 18, 2006 5:58 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] vars with $
Using $ in flash is just
] On Behalf Of Mike Keesey
Sent: Friday, August 18, 2006 8:25 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] vars with $
I have seen others do it, or mark parameters with a p_.
I prefer not to mark parameters in any special way. I mark private
variables with _, so those are already
So I really am in my own little universe. Far out, moon doggie!
I use p_ for parameters, _ for private properties, and $ for (almost)
everything temporary (ie, var functions). Like $tmc for a movieclip.
I think we're each other on our very own universe. :)
Zeh
I used to use $ to mark private vars back when doing AS1, before there were
explicit privates. I alwys preferred it to the _, because it's a easier to
see, and shows that those vars are special -- not to be [EMAIL PROTECTED] with!
But
nobody else did this, so I stopped because I figured it
On 6/19/06, Helios Pregioni Bayma [EMAIL PROTECTED] wrote:
I tried so, to use Shared Objects to keep the vars (points, level,
energy),
but it can´t be read by different swf.
So, I tried using an empty swf, and use LocalConnection to send vars to
it.
It worked in sending the vars, but didn´t
I don't see why using a holder clip would cause you to lose a significant
amount of performance. Could it be there was some code in your holder clip
that was causing the problem?
On 6/19/06, Andy Makely [EMAIL PROTECTED] wrote:
On 6/19/06, Helios Pregioni Bayma [EMAIL PROTECTED] wrote:
I
Thanks for the idea Andy, I´ll try that.
Adam, I know it´s strange. What I do in the base file is to define the 4
vars I need, create the sound objects - one for each level plus one for the
base screen, and the screens to be showed before entering and while exiting
each level.
It works online
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