AFAIK, any instances will remain in memory if there is a reference to it
anywhere. Even if you call the remove methods, they just remove them from
the Stage/screen but not from the memory stack. You will have to remove any
references in any instances in order to garbage collect them properly.
I will be out of the office starting 04/09/2007 and will not return until
04/16/2007.
I will not have access to my email during this time. If you need
immediate assistance, please contact Aaron Dolberg
([EMAIL PROTECTED]). Thank you.
___
I will be out of the office starting 04/09/2007 and will not return until
04/16/2007.
I will not have access to my email during this time. If you need
immediate assistance, please contact Aaron Dolberg
([EMAIL PROTECTED]). Thank you.
___
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] would this bother you?
I will be out of the office starting 04/09/2007 and will not
return until 04/16/2007.
I will not have access to my email during this time. If you
need immediate assistance, please contact Aaron Dolberg
I will be out of the office starting 04/09/2007 and will not return until
04/16/2007.
I will not have access to my email during this time. If you need
immediate assistance, please contact Aaron Dolberg
([EMAIL PROTECTED]). Thank you.
___
Of David
Ngo
Sent: Monday, April 09, 2007 1:17 PM
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] would this bother you?
AFAIK, any instances will remain in memory if there is a reference to it
anywhere. Even if you call the remove methods, they just remove them
from
the Stage/screen
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