From what I understand, what Ted means is that the player asks for such
and such amount of memory when it requires some, and may or may not give
it back when it doesn't need it anymore. So the worst case scenario is
that the memory consumed by the player is the maximum amount of memory
since i
Hello,
I was wondering if anyone has run across memory consumption issues when
using some of the eye candy in the Flex framework.
Here are a couple of examples of what I am referring to:
1. The translucent overlay on the rest of the app when using Alert.show
in modal mode. (vs. using the flag Al
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