RES: [flexcoders] How to get an object to delete itself?

2008-11-28 Thread Luciano Manerich Junior
_ De: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] Em nome de Paul Andrews Enviada em: sexta-feira, 28 de novembro de 2008 09:26 Para: flexcoders@yahoogroups.com Assunto: Re: [flexcoders] How to get an object to delete itself? Tom, Setting alpha=0 won't make the object available f

Re: [flexcoders] How to get an object to delete itself?

2008-11-28 Thread Paul Andrews
oders@yahoogroups.com Sent: Friday, November 28, 2008 12:01 PM Subject: Re: [flexcoders] How to get an object to delete itself? Setting lifeTimer to null shouldn't be necessary as lifeTimer is a private variable of DrawingTool and will not be referenced somewhere else thus the referenc

Re: [flexcoders] How to get an object to delete itself?

2008-11-28 Thread Haykel BEN JEMIA
t; > - Original Message - > *From:* tom s <[EMAIL PROTECTED]> > *To:* flexcoders@yahoogroups.com > *Sent:* Friday, November 28, 2008 11:08 AM > *Subject:* [flexcoders] How to get an object to delete itself? > > I have custom class that extends UIComponent which I us

Re: [flexcoders] How to get an object to delete itself?

2008-11-28 Thread Paul Andrews
nt: Friday, November 28, 2008 11:08 AM Subject: [flexcoders] How to get an object to delete itself? I have custom class that extends UIComponent which I use for putting graphics on to the stage (I add them as children of a seperate UIComponent). In the constructor I create a Timer and wat

[flexcoders] How to get an object to delete itself?

2008-11-28 Thread tom s
I have custom class that extends UIComponent which I use for putting graphics on to the stage (I add them as children of a seperate UIComponent). In the constructor I create a Timer and watch for the TIMER_COMPLETE event, at which point I want the graphic to dissapear, which I do by setting alpha =