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De: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] Em
nome de Paul Andrews
Enviada em: sexta-feira, 28 de novembro de 2008 09:26
Para: flexcoders@yahoogroups.com
Assunto: Re: [flexcoders] How to get an object to delete itself?
Tom,
Setting alpha=0 won't make the object available f
oders@yahoogroups.com
Sent: Friday, November 28, 2008 12:01 PM
Subject: Re: [flexcoders] How to get an object to delete itself?
Setting lifeTimer to null shouldn't be necessary as lifeTimer is a private
variable of DrawingTool and will not be referenced somewhere else thus the
referenc
t;
> - Original Message -
> *From:* tom s <[EMAIL PROTECTED]>
> *To:* flexcoders@yahoogroups.com
> *Sent:* Friday, November 28, 2008 11:08 AM
> *Subject:* [flexcoders] How to get an object to delete itself?
>
> I have custom class that extends UIComponent which I us
nt: Friday, November 28, 2008 11:08 AM
Subject: [flexcoders] How to get an object to delete itself?
I have custom class that extends UIComponent which I use for putting graphics
on to the stage (I add them as children of a seperate UIComponent).
In the constructor I create a Timer and wat
I have custom class that extends UIComponent which I use for putting
graphics on to the stage (I add them as children of a seperate UIComponent).
In the constructor I create a Timer and watch for the TIMER_COMPLETE event,
at which point I want the graphic to dissapear, which I do by setting alpha
=
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