On the click handler for my image i've got something like
var dragInitiator:Canvas = event.currentTarget as Canvas;
var dragInit:AssetPreviewPanelView = dragInitiator.parent as
AssetPreviewPanelView;
var dragSource:DragSource = new DragSource()
I am working on a project where I need to create an image based on a
user selected portion of a source image.
The selected area of the source image needs to be
scaled/stretched/shrunk to fit the specific dimensions of the new image.
I'm basically looking for advice on how to accomplish this.
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