mouse and joystick have the same behavior at the application level.
> >
> >
> >
> >
> >
> > Tracy Spratt,
> >
> > Lariat Services, development services available
> >
> > ________________
> >
> > From: flexcoders@yahoogroups.c
m] On
> Behalf Of Alex Harui
> Sent: Thursday, July 30, 2009 2:58 AM
> To: flexcoders@yahoogroups.com
> Subject: RE: [flexcoders] Re: AIR app, need MouseMove events NOT bounded by
> screen
>
>
>
>
>
> If the app is fullscreen, how can you miss any mousemoves? Does the
&g
vices available
_
From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On
Behalf Of Alex Harui
Sent: Thursday, July 30, 2009 2:58 AM
To: flexcoders@yahoogroups.com
Subject: RE: [flexcoders] Re: AIR app, need MouseMove events NOT bounded by
screen
If the app is fulls
/>
Blog: http://blogs.adobe.com/aharui
From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf
Of Tracy Spratt
Sent: Wednesday, July 29, 2009 9:31 PM
To: flexcoders@yahoogroups.com
Subject: RE: [flexcoders] Re: AIR app, need MouseMove events NOT bounded by
screen
Thanks,
services available
_
From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On
Behalf Of Adrian Resa Jones
Sent: Wednesday, July 29, 2009 1:04 PM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Re: AIR app, need MouseMove events NOT bounded by
screen
Do I understand
Do I understand correctly that you want to track when the mouse cursor/joystick
leaves the Air App window? I don't see why you shouldn't be able to reset the x
& y coordinates when they go off of the main application window. Not that logic
always has anything to do with it. This is another one o
lf Of valdhor
Sent: Wednesday, July 29, 2009 8:30 AM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Re: AIR app, need MouseMove events NOT bounded by
screen
Just throwing out an idea ;-}
How about just keep on panning in the same direction when mouse move events
stop (Maybe check the mous
Just throwing out an idea ;-}
How about just keep on panning in the same direction when mouse move events
stop (Maybe check the mouse X/Y position and do this if it's at the edge of the
screen). When the user moves the mouse back into the screen bounds, you will
start getting events again and c
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