Gordon Smith wrote: > To make your component receive mouse events even in its transparent > parts, fill those areas using 'graphics' with an alpha of 0. The Flash > Player's mouse-detection logic doesn't care whether the pixels are > opaque or transparent, it only cares that they have been "drawn".
Hi guys, Thanks for the help. :) I ended up solving it by creating a transparent button that covered the component and then using that as the component's hitArea. Take care, Reid