i'm adding TextFields at various user chosen points on an image, works
fine. the app also requires other graphics (lines, etc.) to be drawn
on the image as well. the trouble is that once a TextField takes up a
spot on the image, any graphics drawn over the text "bounces off" it
(it looks like the coord system is set to the TextField object instead
of the parent image object, so the graphics coords for those areas are
0 or near 0). i've added the text to a Sprite & added that as a child
of the main image w/the same results.

can anyone  offer guidance on the "correct" way to handle this?

thanks.


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