RE: [flexcoders] Trace timing

2006-06-30 Thread Andrew Trice
@yahoogroups.com [mailto:flexcoders@yahoogroups.com] On Behalf Of Daniel Tuppeny Sent: Friday, June 30, 2006 9:54 AM To: flexcoders@yahoogroups.com Subject: [flexcoders] Trace timing   I'm trying to find where all the time is being spent in my app. I tried using: trace(new Date().toTimeS

RE: [flexcoders] Trace timing

2006-06-30 Thread Daniel Tuppeny
06 15:11To: flexcoders@yahoogroups.comSubject: Re: [flexcoders] Trace timing Or event simpler...import flash.utils.getTimer; Returns int — The number of milliseconds since Flash Player was initialized. If the player starts playing one SWF file, and another SWF file is loaded

Re: [flexcoders] Trace timing

2006-06-30 Thread Michael Schmalle
Or event simpler... import flash.utils.getTimer; Returns int — The number of milliseconds since Flash Player was initialized. If the player starts playing one SWF file, and another SWF file is loaded later, the return value is relative to when the first SWF file was loaded. Mike

Re: [flexcoders] Trace timing

2006-06-30 Thread Michael Schmalle
Hi, Couldn't you use the date object and call valueOf():Number Returns the number of milliseconds since midnight January 1, 1970, universal time, for a Date object. then make another date object on the next round you want to test and call the same thing and then subtract the two? Just a t

[flexcoders] Trace timing

2006-06-30 Thread Daniel Tuppeny
I'm trying to find where all the time is being spent in my app. I tried using: trace(new Date().toTimeString() + ': Starting xyz'); But the timestring only goes to seconds. Is there any better way to have more accurate timestamps in my trace statements? I'm worried if I do: .Seconds + .Milliseco