I have two states and possibility to jump between them. All works fine until one click inadvertently goes faster than the transition...
then I get an "already parented" error on the addchild... To explain better: If I go from state a to state b and viceversa waiting the transition times no problem occurs... If I jump from state a to state b then back to state a without waiting the full time of the transition the "already parented" error occurs. from what I understood if you jump from one state to another in the middle of a transition the played effect gets stopped and the new one starts... shouldn't there be a similar mechanism for child adding/removing? Any idea how to bypass the problem or stop the error from blocking/messing all the GUI structure? thanks Gio