Clint, from my experience with effects and
effectEnd this is what is supposed to happen. The effectEnd fires
evertime an effect is done playing, whether it a standalone effect, a part parallel
effect, or part of a sequence effect. I haven’t yet found a good
way to handle the effectEnd e
Create a variable:Boolean outside of your event handler and set it to true the first time it runs then check for that:
var HasFired:Boolean;
function MyEventHandler() {
if(HasFired != true) {
Do the function
}
HasFired = true;
}
>From: Clint Modien <[EMAIL PROTECTED]>>Reply-To: flexcoders@yahoog
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