@yahoogroups.com]
On Behalf Of Michael Schmalle
Sent: Friday, April 28, 2006 6:30
AM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] Flex2 ::
Subclassing Button :: How to change hitarea placement
Dude, !
Thanks, I knew it was as simple as that!
Thanks again.
Peace, Mike
On
rom: flexcoders@yahoogroups.com [mailto:flexcoders@yahoogroups.com] On Behalf Of Michael Schmalle
Sent: Friday, April 28, 2006 6:30
AM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] Flex2 ::
Subclassing Button :: How to change hitarea placement
Dude, !
Thanks, I knew it was as
lf Of Michael Schmalle
Sent: Friday, April 28, 2006 6:30
AM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] Flex2 ::
Subclassing Button :: How to change hitarea placement
Dude, !
Thanks, I knew it was as simple as that!
Thanks again.
Peace, Mike
On 4/28/06, Dirk
Eismann <[EMAIL P
Well,
Do you have another answer ;-)
This did what I was looking for but, the event effect still is not right.
I am making a drag and drop tab button. I need the button to have the
normal hitarea that the skins use to detect the ACTUAL button click. I
need a 10x10 dragger sprite, button what
Dude, !
Thanks, I knew it was as simple as that!
Thanks again.
Peace, MikeOn 4/28/06, Dirk Eismann <[EMAIL PROTECTED]> wrote:
Here's a quick example of a Button subclass which is only clickable on
its left side:
package {
import mx.controls.Button;
import flash.display.
Here's a quick example of a Button subclass which is only clickable on
its left side:
package {
import mx.controls.Button;
import flash.display.*;
public class ButtonTest extends Button {
override protected function createChildren():void
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