Re: [flexcoders] Re: AMFPHP Security?

2010-08-11 Thread Clark Stevenson
Thanks for your help guys. Oleg: I didnt really understand what you meant. The server cant know about your highscroe locally? IE: you score 13 points. You need to tell the server that you got 13 points. How could the server know otherwise that you got 13 points? Valdhor: I think this is

RE: [flexcoders] Re: AMFPHP Security?

2010-08-11 Thread Gregor Kiddie
If you want it to be fairly untouchable, have all your game logic on the server. The only thing the swf does is gather input, and display state. That way, nobody can spoof the game logic (which is pretty much your issue). Gk.

Re: [flexcoders] Re: AMFPHP Security?

2010-08-11 Thread Oleg Sivokon
Exactly, what Gk said. You can make it difficult to forge the data on client, but you cannot 100% prevent it from being cracked, so, better, keep the score on the server.

Re: [flexcoders] Re: AMFPHP Security

2007-01-18 Thread Patrick Mineault
I think you're misunderstanding my argument Mark. Of course you can spoof any message you want, and you don't have to be an expert either to do it; you could use the amfphp service browser of SabreAMF as a library or a Flash movie to send any message whatsoever to a gateway. The issue with