Thanks for your help guys.
Oleg:
I didnt really understand what you meant. The server cant know about your
highscroe locally? IE: you score 13 points. You need to tell the server that
you got 13 points. How could the server know otherwise that you got 13
points?
Valdhor:
I think this is
If you want it to be fairly untouchable, have all your game logic on the
server. The only thing the swf does is gather input, and display state.
That way, nobody can spoof the game logic (which is pretty much your
issue).
Gk.
Exactly, what Gk said.
You can make it difficult to forge the data on client, but you cannot 100%
prevent it from being cracked, so, better, keep the score on the server.
I think you're misunderstanding my argument Mark. Of course you can
spoof any message you want, and you don't have to be an expert either to
do it; you could use the amfphp service browser of SabreAMF as a library
or a Flash movie to send any message whatsoever to a gateway.
The issue with
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