I would examine transform of any suspected property. It will show you
its true pixel bounds. The width/height on UIComponent is set by its
parent and you can draw outside those numbers. Maybe your drawing
algorithm is pushing stuff outside the expected area
The event.target and event.relatedObject of your mouse events are
important, especially because localX/Y is relative to the event.target
so you could just be reporting coordinates incorrectly.
Verify your targets and position. Keep in mind that scaling can also
affect the way graphics are draw
Show some code.
From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of richmcgillicuddy
Sent: Tuesday, July 01, 2008 2:25 PM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Re: Hittest for polygon UI Component
Could be the containers I
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