I often get annoyed with performance.
Is it backward compatibilty that causes the issues?
Another thing which i was fairly irritated by was Alchemy in terms of how
Alchemy runs better in the Flash Runtime than native AS3. I dont
understand this. I would expect both to have atleast identical p
I believe FP 10.1 is specifically designed to address the two biggest issues
that affect the deployment of Flash on devices: Memory consumption and global
error handling. So help is on the way and I would think that Adobe's actions in
that regard are anything but lazy.
-Original Message---
That's nuts. We built a flash app that ran on the pocket PC 5 years ago - it's
mad to think flash couldn't run on something as powerful as an iPhone.
On the other hand, if I was looking at a new project, I'd certainly be asking
myself if something like the SVGWeb toolkit from google would allow
3 matches
Mail list logo