Re: [flexcoders] Re: Tracking a sprite's position

2009-05-08 Thread Aaron Hardy
Tim, I would need to test it out, but off the top of my head I don't think binding would do the job. Let's say Sprite A was scaled up. Even though Sprite C's coordinates in relation to UIComponent B have changed, its actual coordinates in relation to Sprite B (its parent) have not changed, theref

RE: [flexcoders] Re: Tracking a sprite's position

2009-05-07 Thread Alex Harui
If you can use a subclass of Sprite that dispatches the events you need, that will be the least expensive solution in terms of CPU usage. If you can't use a subclass or you won't have so many Sprites that polling will matter, polling will probably be sufficient. Alex Harui Flex SDK Developer A

Re: [flexcoders] Re: Tracking a sprite's position

2009-05-07 Thread Aaron Hardy
What would be invalidating UIComponent A's display list? It's my understanding that if Sprite B were to be scaled (which is likely--it is a graphic editing app afterall) but not Sprite A, the display list of UIComponent A would never be invalidated, so updateDisplayList wouldn't be called in t

Re: [flexcoders] Re: Tracking a sprite's position

2009-05-07 Thread Aaron Hardy
Unfortunately that isn't a great option in our case. The sprite in question is part of a graphical editor where dozens and dozens of sprites may be on the stage and they only provide a simple graphical representation so converting them to uicomponents would probably be more overkill than watch

Re: [flexcoders] Re: Tracking a sprite's position

2009-05-07 Thread Aaron Hardy
Maybe I'm missing something really fundamental then; I didn't think Sprites dispatched move and size events and the documentation doesn't show any such events either. I'll do some more research later, but please correct me if you know something I don't. Thanks for the response. Aaron Tim Ho