Var popUpPt:Point = sprite.localToGlobal(new Point (0,0)); // (0,0) is upper left corner in the sprite's coordinate space. It's x,y does not matter popup.Move(popUpPt.x, popUpPt.y);
Alex Harui Flex SDK Developer Adobe Systems Inc.<http://www.adobe.com/> Blog: http://blogs.adobe.com/aharui From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf Of flexaustin Sent: Monday, October 05, 2009 12:42 PM To: flexcoders@yahoogroups.com Subject: [flexcoders] localToGlobal??? So my head is spinning? I have a popup that is popped on the mainstage. I want to that popup to follow a sprite that is down in the Display list about 4 levels. So if you a user drags the sprite say left 150 pixels and down 150 the popup needs to follow it. I am trying to do popup.move (somenum, someothernum ) but it doesn't work out correctly. I can't seem to get the coord correct or on the same playing field. The popup might be instantiated at the center of the stage, which is x240 and y240 but the sprite might be at x1500 and y 1600 on its level of the displaylist. TIA, J